Your Shelter
A crumbling ruin. You are alone. Start scavenging.
Collapsed Gas Station
The smell of old fuel clings to broken concrete.
Next upgrade: ...
🤖 Salvage Automators
Scavenging
Deploy scavengers and build facilities to automate scrap collection.
Upgrades
Food Production
Without food, people starve. Each survivor consumes 0.12 food/s. Keep production above consumption.
Upgrades
Water Systems
Contaminated water is a death sentence. Each survivor consumes 0.08 water/s. Water scarcity freezes population growth.
Upgrades
Power Grid
Electricity enables advanced industry. High-tier buildings consume power continuously — always maintain a surplus.
Upgrades
Population
Survivors strengthen your colony. Each person consumes resources but generates Tech Points and assists scrap production.
Survivors0
At home0
On expedition0
Capacity0
Food consumed0/s
Water consumed0/s
Tech generated0/s
Scrap assist bonus0/s
Upgrades
Research
How Tech Points work: Each survivor generates 0.006 Tech/s. Research buildings add flat bonuses. Automation adds +0.8/s, Advanced Engineering adds +2/s. Research requires significant Tech investment — build population first.
Diplomacy
You are not the only survivor group. Build influence to unify the wasteland under your banner.
Upgrades
Echo Forge
The memories of civilizations you have built persist across resets. Spend Echo Fragments on permanent cross-run advantages that change how future runs play.
Echo Fragments
0
Production bonus: +0%
Spent on forge: 0 fragments
Permanent Upgrades
Run Traits Earned
Each completed civilization run grants one permanent trait based on how you played. These stack indefinitely.
World Archive
Fragments of the pre-collapse world, recovered across your runs. Complete more runs to decrypt further transmissions.
Expeditions
Send squads into the ruins. Every mission is a gamble. The rewards are things your settlement cannot produce on its own.
Active missions: 0 / 3
Specialists
Survivors with unique skills rescued from expedition missions. Each grants a permanent passive bonus.
Blueprints & Recovered Knowledge
Pre-war knowledge and supply caches recovered by your expedition teams. Three categories of permanent upgrades.
Salvage Caches
0
Earned from expeditions. Spent on Blueprints below.
Blueprints
Recovered Knowledge
Archive Points: 0 — earned from expeditions.
Pre-war research recovered from bunkers, university servers and military installations.
Pre-war research recovered from bunkers, university servers and military installations.
Faction Treaties
Spend Influence Bonds earned from diplomacy missions to forge lasting alliances.
The Reckoning
You have survived. Now you must build something that outlasts you. Gather what is needed, then answer the call.
RADIO LOG
Total scrap earned0
Manual clicks0
Buildings owned0
Research done0
Echo Fragments0
Play time0s